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Скачать торрент Medieval Dynasty (Toplitz Productions) (RUS|ENG|MULTi11) [Early Access] [P]



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Roman2013

post 17-Сен-20 16:20

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Medieval Dynasty

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Год выпуска: 17 Сентября 2020
Жанр: Adventure | RPG | Simulation | Sandbox
Разработчик: Render Cube
Издательство: Toplitz Productions
Платформа: PC
Версия: 0.2.0.3
Язык интерфейса: Русский, Английский, Multi 11
Язык субтитров: Русский, Английский, Multi 11
Тип издания: Пиратка | Ранний доступ
Страничка в: pic
Пилюля: Вшита (SteamEmu)
Системные требования:
ОС: Windows 7, 8, 10
Процессор: 3 GHz Quad Core Processor
Оперативная память: 8 GB ОЗУ
Видеокарта: DirectX 11 compatible GPU, 4GB dedicated VRAM (GeForce GTX 970 / Radeon RX 480)
DirectX: Версии 11
Сеть: Широкополосное подключение к интернету
Место на диске: 10 GB
Описание:
Раннее Средневековье в Европе. Миром правят дворяне и церковь. Разные страны торгуют между собой, и жажда прибыли порождает зависть, недоверие и алчность. Границы государств, охваченных войной, то и дело меняются.

В игре Medieval Dynasty вам предстоит примерить на себя роль юноши, который сбежал от войны и хочет взять жизнь в свои руки. Изначально вы одиноки, неопытны и бедны, однако вам предстоит многому научиться, возглавить других и основать процветающую династию, которая будет процветать многие века.

Дополнительная информация об игре


Охотьтесь и защищайтесь от хищников, собирайте ресурсы и изготавливайте снаряжение, стройте дом и возводите целую деревню.
И конечно, заведите собственную семью в этой уникальной игре, собравшей в себе черты множества жанров. Суровые зимы и неожиданные происшествия бросают вызов вашим навыкам и умению подстраиваться: преодолейте все трудности и защитите семью.
Вы можете проходить основной сюжет, выполнять серии заданий или просто бродить, исследуя обширный средневековый мир. Но будьте осторожны: волки или медведи наверняка захотят отведать вашей плоти... Начните с простого: выживайте, охотьтесь, занимайтесь фермерством и стройте дом. Найдите семью и заведите наследника, сделайте всё, чтобы другим людям было удобно жить рядом с вами, возведите множество других зданий и превратите свое поселение в процветающую деревню, чтобы в конце концов основать успешную династию, которая будет существовать долгие годы.
Масштабный и открытый средневековый 3D-мир ждет вас... Боритесь с суровыми условиями, преодолевайте испытания, оттачивайте навыки и превратитесь из средневекового бедняка в правителя целой династии. Хватайте топор, молот или лук, и начинайте бороться за свою жизнь и наследие!

Medieval Dynasty сочетает в себе несколько жанров.
Выживание. Для выживания вам нужно охотиться, заниматься фермерством и возделывать землю.
Симулятор. Создавайте инструменты и оружие, стройте и расширяйте дома, стойла и другие здания, превращая свою деревню в империю.
Ролевая игра. Развивайте своего персонажа, взаимодействуйте с NPC, заботьтесь о семье и формируйте сообщества, помогая другим и свободно торгуя.
Стратегия. Оказавшись в Средневековье, вы станете основателем деревни, расширите ее, будете управлять обитателями, собирать ресурсы и производить все необходимые товары, а потом использовать эти продукты или торговать ими.
Особенности игры
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• Прекрасный и реалистичный открытый 3D-мир с чудесной графикой
• Все четыре времени года, смена дня и ночи, реалистичные погодные условия
• Интерактивная окружающая среда с деревьями, с которых можно упасть, фруктами, которые можно сорвать, камнями, которые можно подобрать, и пещерами, которые можно исследовать
• 18 различных зданий с разными уровнями: от сенников до каменных особняков
• Более 60 предметов снаряжения, которые можно изготовить, включая оружие, инструменты, мебель и одежду
• Реалистичное взаимодействие с дикой природой и разными животными, такими как волки, кабаны, олени, кролики и другие
• Любое взаимодействие потребует расхода еды, воды, здоровья или выносливости
• Расширенное древо умений для уникального развития персонажа
• Уникальные события и решения, напрямую влияющие на игру
• Система репутации династии, запускающая события с королем
• Задания, торговля, экономика, возможность «песочницы», социальное взаимодействие с NPC и многое другое.

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Скриншоты
Medieval Dynasty - Official Early Access Launch Trailer
Update 0.1.0.6 - 0.2.0.3


Update to v0.2.0.3 - on the Public Test Branch
Hello everyone!

ATTENTION: in this version there may be longer loading times. We are working on a solution and ask for a little patience at the start of the game.

We have – yes, you guessed right – another update for you! The update brings these changes, additions, and fixes:

Added:
New indicator icons to show the speed and direction of changing inhabitants' mood on the People List in the Management tab.
New crafting sounds - hand and at the table.
New sounds for sowing and manuring.
New sounds for the Loom.
New sounds for the Spinning Wheel.
New sounds for tailoring.
New sounds for the scissors.
New sounds for the sheep shearing.
New cooking animation for the Stove if craft time is short.

Fixed:
Delivering a quest item that is currently in the player's hand does not disappear after returning it.
References to family members when one of the family member leaves the village.
Wrong Technology points reward for the "Woodcutter challenge" quest.
While cooking (at the Cauldron in Tavern III), the NPC pushes the player into the Stove.
NPCs cannot get married.
Incorrect warnings when placing a fence.
Resource Storage and Food Storage cannot be demolished.
Storage capacity limits are sometimes incorrect.
It was possible to place items in Resource and Food Storages beyond the limit.
Bug that allowed to have tools with infinite durability when switching them.
Tool switching behavior when selecting the same quick slot.
Tool switching behavior when switching between different tools.
Spinning Wheel animation is not working.
Crafting interaction with Grates where animation is not working properly.
Spears are not equipping automatically after throwing them.
Information "Press "R" to craft more" does not refresh after changing key binds and is not relevant for gamepad.
Outline in quest item to be delivered to NPC is displayed in quest tracker.
Spacing in various quests.
Name of animal to hunt is not translated if there is only 1 type of animal to hunt.
Quern sounds are starting when the player finished crafting.
Various interaction fixes.

Updated:
The speed of increasing the mood now depends on the number of positive factors.
French language.
Fence placement has been improved.
Unreal Engine version has been updated.
Hidden timer for time sensitive quests due to timer being temporary disabled.
The hit window when attacking with spears is now larger.
Flour crafting time reduced to 1 second.
Update to v0.2.0.2
Hello everyone!

We have a small update bringing these changes, additions and fixes:

Added:
Pouches and backpacks for vendors (seamsters).
New flail sounds.

Fixed:
Tax multipliers from events and/or game settings are not included in building's tax info.
Clicking on assigning recipe in building's assignments results in selecting another item than desired.
Items from the miscellaneous category that are on the bottom in inventory (below coins) are not selected properly, so the player can sell coins or the one item above the last selected.
The game mode customization parameter for animal health points did not work.
The game mode customization parameter for damage from animals is not working.
NPC production assignments that use buckets of water removed the whole item instead of its content.
Bow is not drawing with infinite stamina enabled in customization.

Updated:
Russian language.
Ukrainian language.
Czech language.
"Tab" button on keyboard and gamepad special left button now opens last opened tab (inventory, skills, map, etc.).
The speed of lowering the mood now depends on the number of negative factors. Example: the mood of a villager without a house lowers faster than the mood of a villager with a house (the "top speed" value was not change from previous versions of the game).
UI Input fixes.
Player does not need houses to recruit NPCs.
Hotfix to v0.2.0.1.
Hi everyone!
We have a small hot-fix but it is fixing something important.

Added:
New hoe sounds.

Fixed:
Pressing left CTRL triggers event pop up that makes the player unable to move or use the UI.
Information about additional weight gained from backpacks and pouches stays after changing selected item in inventory/selected scheme.
Major Roadmap Update v0.2.0.0.

Added
New game feature - Events.
Customizable gameplay settings.
New furniture - two Stools, Bench and Table.
New facilities to illuminate the village - Standing Torch and Lantern.
New types of items to increase character's inventory capacity - Backpacks and Pouches.
New village Management Notifications on HUD.
Inhabitants provide Fur in Hunting Lodge.
New Sounds of filling the bucket with water.
New Sounds of pouring water from the bucket.
Removing NPCs from the house via the building details menu or the NPC details menu.
Hungarian language.
Various wicker and wooden decorative items for crafting.
The player's NPCs can patrol the village at night.
House for Sambor.
New Clay digging sounds for the Shovel.
New Milking sounds.
Blur and darkening in Save and Load Menus.
Sorting in production assignments.
Holding UI input for faster scrolling/increasing values in slider menus.
New Scythe sounds.
New grain grinding sounds for Quern.
Technology schemes descriptions now have item statistics and/or resources required to craft.
Right gamepad thumb stick now moves map in Map tab.

Fixed
Opening the modification menu for a building if there is one object to choose from.
Some building modules have the wrong model when they are ghosts.
Some of the furniture are impossible to destroy.
Recurve bow disappearing when moving.
The animation when an arrow has just been shot from a bow is not playing.
After shooting, the animation must end before the player can reload the bow or crossbow.
Crossbow's position in the player character's hands.
The Infant is sometimes in the hands of the mother when it should not be.
Calves not growing up.
The mood of the inhabitants sometimes declines even though all their needs are met.
One of the Barn modules cannot be repaired.
Rabbit trap gives leather instead of fur.
Unfinished building modules are in full condition.
Furniture sometimes disappears from the building after loading the game.
Unreadable checkboxes in settings.
Sometimes game crashes when loading from a file.
Missing cooking schemes in Crafting Technology for Tavern I level.
Some of the furniture are duplicated when loading the game.
The big house lacks stone versions of the walls under the roof.
Sometimes fields are displaying the wrong name in interaction.
Shearing Scissors are missing in production in Smithy.
Missing recipe for Oat Rolls and Fur Capelet.
In some situations, Quest markers are still present after completing quest.
Can't pay taxes in the season in which Uniegost is not present on map.
If game is saved in first 5 seconds, the starting quest never launches.
Death menu and transition to heir menu can pop up at the same time.
No blackout if player dies during constant damage receiving.
Quick save and load are not blocked in the main menu.
Daub is used to upgrade stone walls instead of Limestone.
Can't pay taxes to the new castellan.
Issue that the first child in the next generations of the player was a girl.
Issue where the player could move the NPC to NPC's brother's / sister's house, and they could get married.
Heir keeps coming back to his parents' house.
Arrows, bolts and spears impaled in animals affect their leg placement.
Issue where NPC stands in the field and do not work.
Sound of a wisent attack is heard from long distances.
Sound Effects in Sound Settings don't affect the sound of building modules.
Workplace slot becomes house slot after assigning house/workplace in NPC details menu.
Case in which technology needed to unlock building is enough, but it unlocks only if it is greater than needed value.
Changing quickslot of currently held item doesn't destroy it which results in unbreakable item.
Arrow and Bolt crafting recipes.
When the day or season changes, the NPCs are teleporting to the attic or roof.
Pulling out a stolen object changes its status to not stolen.
The counting slider sometimes doesn't show the correct amount of coins a player will receive from a trade.
Assigning villagers to a workplace that has not yet been built.
An NPC can push a player's character during crafting at the workstation, which makes him stuck.

Updated
Detection of whether a furniture can be placed has been improved.
Fence placement has been improved.
The professions performed by the NPCs now affect their mood level.
Projectile behavior depending on its type - heavier projectiles fall faster.
Increased range of bows, spears and crossbow.
Improved behavior of each projectile in the air.
FoV change when aiming - the change in FoV is now % of current players FoV instead of static target value.
If the player is holding the left mouse button down after shooting an arrow from the bow, the character will automatically start preparing the next shot after reloading.
Adjusted HP of small animals.
Wild animals will no longer attack the player's character during dialogues.
Wild animals will now stop attacking the character when he starts dialogue while being attacked. This is a temporary update.
Improved movement animations blending for Cows, Pigs, Bears, Goats and Sheep.
Recurve Bow damage increased from 45 to 55.
Polish translation.
Russian translation.
Ukrainian translation.
French translation.
Italian translation.
Turkish translation.
Czech translation.
German translation.
NPCs go to the Barn after working in the field.
The player's NPCs may sit on the player's stools or benches.
Gizela has new hunter clothes.
Player can recruit NPC only if the player has an empty house in the village.
Dynasty Reputation limits per new inhabitant have been lowered.
Update to v0.1.2.4.
Additions
New items have been added to vendors.
Russian language.
French language.
Italian language.
Portuguese language.
Portuguese (Brazil) language.
Japanese language.
Czech language.
Turkish language.
Ukrainian language.

Added "Delete", "End", "Home" etc. to key bindings.
Barrels for salting in Hunting Lodge I and Fishing Hut I.
The possibility of producing salted fish and dried fish in a Fishing Hut.
The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
The possibility of producing salted meat and dried meat in a Hunting Lodge.
The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
The ability to control collection efficiency of rock, salt and iron in Mine.
The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
The possibility of producing planks in a Woodshed.
The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.
Option in Game Settings for changing quickslots steering from QWERTY to AZERTY

Fixed
Optimization of map loading time.
Various quest fixes.
Knife position for female hunters while skinning animals.
Torch position for patrolling female NPCs.
Numerous fixes in refreshing the production status of items.
Generic quests reward after loading the game.
Coins have condition other than 100% and don't stack.
Quest goal with assigning peasants to work doesn't update on objective start.
Age update for NPCs.
NPCs getting stuck in sitting or sleeping states - should happen less often.
Cauldron crafting animations.
Stove crafting animation.
Player position when crafting at stove.
Torch condition restoring on equip.
Missing flax seeds in vendors' inventory.
Invalid number of resources produced by NPCs when more than one item is being created.
Not all vendors had something to offer.
Issue which allowed to cut trees faster if Player was clicking quickly and had low stamina.
Tutorial card about changing seasons shows on load.
Taking side quest of same type that is already in journal results in quest from journal being replaced by the new one.

Field changes acceptation UI can't be "confirmed" using gamepad or keyboard.
Field management slot's seeds don't update after confirming changes.
Sometimes hunters teleported near the center of map.
Issue where NPCs were unable to get close to some workbenches.
Issue where male NPCs during Autumn sometimes had no model due to invalid clothes ID.
Technology requirements for the bucket - Changed 5000 points to 3500 points.
Issue that caused crash when many animals that were surrounded by buildings tried to flee from player.
Quest goal for flirting can't be done if player already has a wife.
NPCs could turn towards player while sitting or sleeping.
Restoring the condition of items in a chest when loading saved game.
Doubled scheme for creating Roasted Meat in a Tavern II.
Son doesn't come home after the "BOY" quest.
Hunting Lodge II requires a Building technology instead of Survival to be unlocked.
Restoring the default keybinds doesn't work after restarting the game.
The number of items sometimes displays fractional values in the transfer / drop / craft window.
Items without the Freshness parameter don't display a price during the transaction.

Updated
Changed Night howl quest so that it always gives some gold for completing it.
Pig and piglet sitting animations so that they no longer stick out of the pigsty.
Reduced consumption of stamina while running.
Reduced consumption of stamina in inspector mode.
Vendors now have a random number of items.
Resource and Food Storage capacities have been increased.
Hunting lodge produces random mushrooms depending on the season.
Gender specific dialogues. May not be relevant in all languages.
Polish translation updated.
German translation updated.
Spanish translation updated.

Production's "Work Power" slider for each profession in building's details in Management tab.
Production of firewood in Woodshed consumes logs.
Set immortality for NPCs from non-player villages - temporary.
Restored missing original NPCs in neighbour villages - temporary.
Some building modules have new resource costs (require planks).
The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
Doubled the amount of resources producing from farm animals by NPC.

Spears range reduced by 30%.
Crossbow range increased x1.5 times.
Crossbow damage increased from 55 to 70.
Bow damage increased from 25 to 35.
Recurve Bow damage reduced from 50 to 45.
Longbow damage increased from 45 to 55.
Wooden Spear damage reduced from 25 to 15.
Stone Spear damage reduced from 50 to 30.
Iron Spear damage reduced from 75 to 50.
Wooden Spear durability has been increased from 3 to 4 uses.
Stone Spear durability has been increased from 6 to 8 uses.
Iron Spear durability has been increased from 12 to 16 uses.
Wisent and Bear hp has been increased x2 times.

Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
Wood value is now visible in item details.
Lowered Dynasty Reputation limits for next inhabitants.
Logic optimization when loading NPCs.
Clearing side quests that are completed or failed after changing season.
Compass look.
PUBLIC TEST v0.1.2.2.
Added
New items have been added to vendors.
Russian language.
Japanese language.
French language.
Portuguese (Brazil) language.
Czech language.
Turkish language.
Added "Delete", "End", "Home" etc. to key binds.
Barrels for salting in Hunting Lodge I and Fishing Hut I.
The possibility of producing salted fish and dried fish in a Fishing Hut.
The ability to control production efficiency of fish, salted fish and dried fish in Fishing Hut .
The possibility of producing salted meat and dried meat in a Hunting Lodge.
The ability to control collection efficiency of clay, salt, rock and limestone in Excavation Shed.
The ability to control collection efficiency of rock, salt and iron in Mine.
The ability to control production efficiency of meat, salted meat, dried meat, leather, feather, mushrooms and berry in Hunting Lodge.
The possibility of producing planks in a Woodshed.
The ability to control production efficiency of logs, sticks, firewood and plank in Woodshed.

Fixed
Optimization of map loading time.
Various quest fixes.
Knife position for female hunters while skinning animals.
Torch position for patrolling female NPCs.
Numerous fixes in refreshing the production status of items.
Generic quests reward after loading the game.
Coins have condition other than 100% and don't stack.
Quest goal with assigning peasants to work doesn't update on objective start.
Age update for npcs.
NPCs getting stuck in sitting or sleeping states - should happen less often.
Cauldron crafting animations.
Stove crafting animation.
Player position when crafting at stove.
Torch condition restoring on equip.

Updated
Changed Night howl quest so that it always gives some gold for completing it.
Pig and piglet sitting animations so that they no longer stick out of the pigsty.
Reduced consumption of stamina while running.
Reduced consumption of stamina in inspector mode.
Vendors now have a random number of items.
Resource and Food Storage capacities have been increased.
Hunting lodge produces random mushrooms depending on the season.
Gender specific dialogues. May not be relevant in all languages.
Polish translation updated.
German translation updated.
Spanish translation updated.
Production's "Work Power" slider for each profession in building's details in Management tab.
Production of firewood in Woodshed consumes logs.
Set immortality for NPCs from non-player villages - temporary.
Restored missing original NPCs in neighbour villages - temporary.
Some building modules have new resource costs (require planks).
The villagers take food and firewood from local chests in their homes. If there is nothing in the chest, they take it from the Food Storage and Resource Storage.
Doubled the amount of resources producing from farm animals by NPC.
Spears range reduced by half.
Crossbow range increased x1.5 times.
Crossbow damage increased from 55 to 70.
Bow damage increased from 25 to 35.
Recurve Bow damage reduced from 50 to 45.
Longbow damage increased from 45 to 55.
Wooden Spear damage reduced from 25 to 15.
Stone Spear damage reduced from 50 to 25.
Iron Spear damage reduced from 75 to 40.
Wooden Spear durability has been increased from 3 to 4 uses.
Stone Spear durability has been increased from 6 to 8 uses.
Iron Spear durability has been increased from 12 to 16 uses.
Wisent and Bear hp has been increased x2 times.
Villagers eat food according to nutritional value. The greater nutritional value, the higher priority. In case the nutritional value is the same, food of lower condition is chosen.
Wood value is now visible in item details.
Lowered Dynasty Reputation limits for next inhabitants

v0.1.2.1
Added
- Ukrainian language

Fixed
- Missing flax seeds in vendors' inventory
- Invalid number of resources produced by npc when more than one item is being created.

Updated
- Russian language

v0.1.2.2
Fixed
- Not all traders had something to offer.

Updated
- Increased throw range of all types of spears
- Stone Spear damage increased from 25 to 30
- Iron Spear damage increased from 40 to 50
Hotfix to v0.1.1.5
Food no longer spoils in vendors inventory - Current spoiled food will be exchanged to fresh in the next season
Changed Manure to Fertilizer in vendors inventory, which can be purchased - Manure will be exchanged to fertilizer in the next season
The food store receives a stronger weighting. The food gets new storage life:

Food type:
Inventory / Chest / Food Storage

Fruits:
2 season / 4 seasons / 8 seasons

Eggs:
2 season / 4 seasons / 8 seasons

Vegetables:
2 seasons / 4 seasons / 8 seasons

Bread:
3 seasons / 6 seasons / 12 seasons

Fresh meat:
2 season / 4 seasons / 8 seasons

Roasted meat:
2 seasons / 4 seasons / 8 seasons

Salted meat:
3 seasons / 6 seasons / 12 seasons

Dried meat:
4 seasons / 8 seasons / 16 seasons

Cakes:
2 seasons / 4 seasons / 8 seasons

Fresh fish:
2 season / 4 seasons / 8 seasons

Roasted fish:
2 season / 4 seasons / 8 seasons

Salted fish:
3 seasons / 6 seasons / 12 seasons

Dried fish:
4 seasons / 8 seasons / 16 seasons

Stew:
2 season / 4 seasons / 8 seasons

Pottage:
2 season / 4 seasons / 8 seasons

This is the game loop for foodstuff, an example:
You receive fresh meat at the end of the season
You put it into a chest
Condition is reduced by - for example - 50% next season.
You roast the meat, and it will become 100%.
When you process food, its condition is restored to 100%
Update to v0.1.1.4.
Fixes
Food in chests becomes spoiled now.*
Extracting stones with a pickaxe now accounts gains to correct technology and skills.
The possibility to get stuck at workbenches when closing the crafting menu using escape has been eliminated.
Hitting rocks with a pickaxe did not always trigger sounds and effects. This is fixed.
Talents for faster extraction, stamina consumption and durability were not working properly. They should now.
Fixed an issue where players could change an item with the mouse wheel or the quickslot menu and then holstering the tool, the character equipped a tool from different slot.

Additions
Added new barn levels – Levels 2 and 3.
Added version display in save slot and labels for save slots.

Updates
Digging up the stump now produces a log.
Items placed in non-player chests now disappear after a season.
Spoiled food is turned to new item ("rot"), it rots after a season.
Fields are fertilized with a new item - Fertilizer, instead of Manure.
Fertilizer is made in a barn from Manure or Rot.
Rock, Iron, Salt, Clay now drop only after draining the deposit durability to 0%.
Talks to the NPCs (related to the quest) at night.
Reduced the number of employees for the barn, depending on stage. The dismissed employees are waiting for new assignments.
Increased animal attack frequency.
Autosave slots number changed to 3.
Hotfix to v0.1.1.3
Trees inside buildings and fields FIXED - Unfortunately, it will only work when loading the game from a save before patch 0.1.1.2. In the case of saves from version 0.1.1.2, you have to delete the trees yourself
Update to v0.1.1.2.
More stuff fixed, added and updated. Let us make this quick:

Fixes
Cave mining now increases the Extraction skill instead of the Crafting skill.
Removing tree stumps now works with a shovel. Stumps should now be gone permanently.
It is impossible to destroy the fence without building at least one module. It is now fixed.
NPCs used to stop working in the field when the player did not watch them. They now have a better work morale.
If a torch burned out, it decreased the health of (an)other torch(es). This is fixed as well.
Fixed the management building production list showing less items per hour than it produced.
Quests where you could deliver items in parts and had to deliver more than one type of item should work properly now.
Fixed projectiles like spears, bolts and arrows getting stuck in the air after hitting an animal.

Additions
Added build and destroy sounds.
Added the possibility to turn off head bob – Further optimizations to reduce motion sickness are work in progress.

Updates
The size of plants data in the save file has been reduced.
Updated the “Digging with shovel” animation.
Removed crossbow as an item to deliver from Missing Bow quest. Only for new quests, existing ones still require it.
More quests are generated per season.
Update to v0.1.1.1
A new week brings new fixes and adjustments.

Fixes
The blacksmith sounds should now fade away with distance.
Fixed the consummation of seeds in an unplowed field.
Fixed collision with the Bird Trap ghost.
Animal Overcrowding and Starving Hunter quests are fixed. Might not be fixed if quest was previously accepted.
Fixed building and furniture ghosts display [Name] in inspector mode.
"Wife's sister living in the player's house" bug. Is fixed now (She returns to her family home).
Talking to Sambor and other "speechless" NPCs should now work properly.
Fixed an issue changing any settings in graphics options applying new values to setting segments in next line.
Tools kept holstering/pulling out during crafting. This issue is fixed.
Unlocking the toolshed in Technology is fixed.
Torch holstering when crafting is fixed.
Fixed workbench tools not showing when switching recipes too quickly.
Pine branches gives extraction instead of survival now.
Items obtained during quests have the wrong durability. Those are now fixed, but only new items. Those are already in the player inventory are not.
Archery Contest quests no longer count arrows that do not hit targets. This is fixed.
If Alwin was removed from the game and fixed via patch, he would not have given his quest story. Alwin now will be available to share his quest with you.
Fur items require Leather as a resource - Fixed
The mouse cursor hides on cancelling key binds. This is fixed.
Some talk points don't have a NPC name in the HUD/Journal - Fixed
Fixed the incorrect animation playing on the barn workbench table for the player.
Tree trunks can no longer removed with fists. Trunks told everyone about the Fight Club!

Additions
Added Field size information.

Updates and Balancing
The fisherman now requires survival skills.
Visibility range of chunks in the field in inspector mode is now decreased.
Increased Dynasty Reputation points gained from generic quests. On loading a savegame the actual season will laod with the old values. After the next season change the new values will kick in.
Lowered Manure cost.
Removed the survival crafting category from the Hunting Lodge.
Added the Archery crafting category for Workshop + added the Torch to wooden tools.
Quest markers are seen above village names.
Completing Uniegost's part II will reset all taxes and debts of players.
Removing tree stumps with a shovel is work in progress. (Trees grow back after 2 years - Permanent removal under development).
Some Polish translation fixes.
Update to Hotfix v0.1.1.0
Not a day without update in these times! Rest assured, everyone is getting a share of sleep!

Fixes
New fields are no longer fertilized at the beginning. Currently, the new field needs to be cleared, fertilized, plowed, and then sown.
Replaced empty water buckets on the map with usual buckets.
NPCs are now dying from old age.
The players wife having a new family and not recognizing the player. This issue has been fixed. The wife and children should now come back to the player. The wife’s “other family" will become homeless villagers whom you can hire. (How cruel, sob!)
Fixed disappearing fields when loading the game.
Fixed a notification about poison showing up when player wakes up - even if not poisoned.
The "Move in" hotkey not updating on controller input is now fixed.
Unbuilt buildings should no longer take damage/decay from age.
Fixed the NPCs getting stuck and do nothing at home. This occurred on loading the game and when the player comes to the village.
Fixed clay pits adding crafting skill instead of extraction when digging.
Fixed weight updates in trading slider menu.
Fixed the possibility to skin animals without knife.
Fixed the animal overcrowding quest not having any objectives.
Pregnant women still assigned to work do not work anymore. Maternity rights are in effect!

Additions
Added information about fields in inspector mode.
Added more starting dialogues for wife and heir.
Added a few of them for player's NPC statuses (e.g. Homeless).
Added a popup on resolution change. The player has to accept in ten seconds, or the changes will be reverted.
For the faint of heart. Blood can be toggled in the game settings now.
DFAO can be toggled in graphics settings now.

Balance
Decreased Dynasty Reputation points taken for killing farm animals.
Increased the amount of Dynasty Reputation points awarded by Chapters.
Ranged tools can now zoom a bit more, when aiming.
Changed the House Renovation quest to yield items partially rather than all at once.

Other
Changed the possible FoV range to 70-110.
Hotfix to v0.1.0.9
The HUD does not hide when the game is paused (e.g. in Tab Menu). This has been fixed.
A bug that kept resetting the key binds to default on each game launch has been eliminated.
The bug that plagued the "Uniegost part II" quest has been fixed. If player completed any of Karolina's/Teobald's/Irmina's taxes, items needed to complete Uniegost story part II will be added to inventory so this quest can be completed now. Thank you for patience and save files.
The NPC torch is destroyed (sound bug). This has been fixed.
Update to v0.1.0.8.
Fixes
The "Hold "E" bug has been fixed.
The possibility to skin multiple animals at once is now fixed.
Characters should no longer get stuck while skinning.
The possibility to change tools when interacting with animals is fixed.
The player should no longer get stuck at the spinning wheel.
A problem when loading items from an old save file is now fixed.
Changing the key binding should now change the tooltips in the UI / HUD.
The gamepad did not have right and left rotation buttons for placing buildings. This is now fixed.
Seasonal restrictions for side quests have been fixed.
The Heir no longer treats the player character as a stranger.
Fixed the tooltip for unlit campfires when the player had no torch in their inventory.

Additions
Separate building rotation buttons in the key bindings.
Input for hiding the HUD in the key binds.

Updates
Important: resetting the key binds to default settings on first launch with this update!
Bows use less stamina when aiming.
Update to v0.1.0.7 - September 22th, 2020

Time for grain threshing in Barn - Fixed
The problem with dialogue to recruit people staying even after recruiting them. - Fixed
The Night Hunt quest not having correct technology restriction. - Fixed
Improvements in saving items. Saving only changed items, not all. It will restore all stolen items on the map once
Changes to the contents of chests in NPC villages.
Save the contents of chests from NPC buildings to a file.
Items duplicating in chests in NPC villages after loading the game. - Fixed
Fields in Rolnica fixe. The fields was not created.
Being unable to fertilize the field after harvesting. - Fixed
Post process improvements. A bit darker sky, contrast and saturation corrections
Working only in your field gives you technology and skill points
When flirting, women will not accept marriage proposal until player has a house.
Blocked flirting with own mother. - Fixed
Tweaked Weapon/Tool Damage and Condition numbers
More collectable rocks near rivers, streams and some rocky areas
Extraction skill Reset dialogue option bugging dialogue window. - Fixed
Possibility to change keybinds for keyboard. Some Keys like Spacebar, L_Ctrl, Num 5 etc. are long texts and exceed in various UIs, this will be patched. Work in progress, we await your feedback.
Place the player's family in their home - Set home references, teleport family to player's village
Issue with the player's relationship with a child who was also the wife's sister or brother - Fixed - No more weird relationships. Dialogs with own child are in work in progress
Added option to adjust Field of View
Removed Quick fix for changing from QWERTY to AZERTY Update - If player had set keybinds to AZERTY those settings will be present in new free keybinding system.
Update to v0.1.0.6 - September 20th, 2020

Fixes
Quest ‘Little Garden’ bugging the dialogue UI on acceptation is now fixed.
Food Storages are now in Field Technology and no longer retrieves points from Building Technology.
Improved the building placement. Building closer to the water is now possible.
Plant respawn blocked in field areas is fixed.
Corrected information about seed incompatibility with season.
Displaying names of interactive objects in inspector mode is now fixed.
Loading fields and their correct state from a savegame should now work properly.

Additions
The ability to destroy a field with a hammer in destruction mode has been added.
Установка
1. Скачать.
2. Играть.
Спасибо! com100
01.10.20 г. Релиз обновлен до версии 0.1.1.3
06.10.20 г. Релиз обновлен до версии 0.1.1.5
13.10.20 г. Релиз обновлен до версии 0.1.2.2 (Public Beta)
16.10.20 г. Релиз обновлен до версии 0.1.2.4 (Public Beta)
02.11.20 г. Релиз обновлен до версии 0.2.0.2
11.11.20 г. Релиз обновлен до версии 0.2.0.3

Medieval Dynasty 0.2.0.3.torrent
 СЕРЕБРЯНАЯ РАЗДАЧА! СКАЧАННОЕ ЗАСЧИТЫВАЕТСЯ ТОЛЬКО НАПОЛОВИНУ! 
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Статус: проверено (by ilyash_rekviem в 11-Ноя-20 21:36)
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Похожие раздачи

sadovaya

post 17-Сен-20 18:28 (спустя 2 часа 8 минут)

ЭТО не работает, один сплошной баг.

Asuno

post 17-Сен-20 18:42 (спустя 13 минут)

О каких багах речь? Купил игру, играю, пока полёт нормальный

_Qwest_

post 17-Сен-20 19:47 (спустя 1 час 5 минут)

Asuno тут речь идет про не купленную версию, не нужно благодарить за подсказку на торрент треккере))

Cicad

post 17-Сен-20 20:14 (спустя 26 минут)

Опять строительная выживалка? Боевка хоть нормальная или опять через одно место как в lif'е?

The_mpower

post 17-Сен-20 20:47 (спустя 33 минуты)

часа 2 поиграл, самый обычный дом построил, пока интересно, но это типо выживалка, времена года вроде как меняются, построился рядом с какой то деревней как отшельник xD без английского вроде как не сложно разобраться в основах, пока не понял только как дом улучшить, нужен какой то daub, в деревне даже какие то квесты есть

The_Gunner

post 17-Сен-20 21:56 (спустя 1 час 9 минут)

Русификатор будет для Medieval Dynasty ?

Jack Karver

post 17-Сен-20 22:34 (спустя 37 минут)

о кингдом кам обновили

D-2

post 18-Сен-20 02:12 (спустя 3 часа)

The_Gunner
как понял разработчики добавят.

shigofumi

post 18-Сен-20 02:39 (спустя 26 минут)

Надеюсь с именем главного героиня не будет путаницы =) ?

Полено

post 18-Сен-20 16:16 (спустя 13 часов)

_Qwest_
что за бред, по твоему взлом защиты стима добавляет кучу багов ?

добавлено спустя 2 часа 17 минут:

какой-то kingdom come без всего

sm1ly

post 18-Сен-20 22:16 (спустя 6 часов)

автор спасибо за релиз, как раз xотел сам пощупать/посмотреть ибо отзывы в стиме неплоxие

добавлено спустя 4 часа 7 минут:

огромное спасибо, стираю. покупать не буду. не ребиндятся кнопки. в инете нашел что они не обещают ребинд кнопок.

Boz

post 18-Сен-20 23:02 (спустя 45 минут)

Чтобы утолить голод съел зайца и 4х оленей за раз... Это симулятор Робин Бобина? )

"Робин-Бобин
Кое-как
Подкрепился
Натощак:

Съел телёнка утром рано,
Двух овечек и барана,
Съел корову целиком
И прилавок с мясником,

Сотню жаворонков в тесте
И коня с телегой вместе,
Пять церквей и колоколен,
Да ещё и недоволен!"

Zydex

post 20-Сен-20 21:59 (спустя 1 день 22 часа)

На просторах уже валяется 0.1.0.6 версия, обновляйте, кучу вещей пофиксили, в том числе жителей, на предмет добычи добычи.

Zydex

post 23-Сен-20 16:20 (спустя 2 дня 18 часов)

Ц sm1ly писал(а):

автор спасибо за релиз, как раз xотел сам пощупать/посмотреть ибо отзывы в стиме неплоxие

добавлено спустя 4 часа 7 минут:

огромное спасибо, стираю. покупать не буду. не ребиндятся кнопки. в инете нашел что они не обещают ребинд кнопок.
Всё биндится

Zmikun

post 27-Сен-20 21:29 (спустя 4 дня)

Обновы вышла 0.1.1.0.

drewstrifer

post 29-Сен-20 13:43 (спустя 1 день 16 часов)

красиво, наверное нужно 16gb vram....

Janowar

post 29-Сен-20 15:40 (спустя 1 час 57 минут)

Игра удивительно не требовательна к железу и хорошо оптимизирована. За всё время у меня не было ни одного вылета, третья весна скоро. Вот бы объединить Bannerlord и Medieval Dynasty, сделать Medieval Online!

DarkBloodman

post 29-Сен-20 19:04 (спустя 3 часа)

https://drive.google.com/file/d/1_UU4-4QZ5FGQmlNleDEx2ELRj40H1ywA/view машинный русификатор, ну хоть что то, скачиваем файл и копируем в папку Paks

Assassin215k

post 06-Окт-20 15:50 (спустя 6 дней)

Ц drewstrifer писал(а):

красиво, наверное нужно 16gb vram....
у меня на 6 гига видео памяти на максималке бегает, давно так легко ничего не бегало ))
но вот оперативы да, кушает 12 гиг у меня

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